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Traveller's Guide to the Known Continent

The Phoenix Obscura — warlock patron and cultic diety — is a bird, a spirit, and an Elder Thing of considerable horror. Like its bright inverse, a force relating to literal and metaphorical light...but in its case, their destruction.

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Traveller's Guide to the Known Continent

At their northeastern edge, the sands of the Night Country and surrounding deserts gives way to the weird and broken landscape of the Glass Wastes, still-hot battlefield of the Age of Mages' most destructive violence.

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Traveller's Guide to the Known Continent

Beneath the Night Country, beneath Subcthonia's tunnels, lies a huge and brackish, sunless lake, peopled with carcharhinid merfolk.

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Traveller's Guide to the Known Continent

The Morlock city of Castro Magna lies within the realm claimed, in the Age of Mages, by the Aurichalcum Titan, an artificer-wizard who encased himself in dread machineries of war. Archaeology (or looting) of his lost workshops and armouries is a major local endeavour.

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Traveller's Guide to the Known Continent

The Night Country is the nascent surface empire of the Morlocks displaced from Subcthonia by the aggression of the creeping, giggling Uncanny Men.

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Traveller's Guide to the Known Continent

Beneath the deserts of the south lie a million creeping, winding tunnels of a harsher, bleaker desert: the hostile, ever-dark, thirst-dry, gnawingly foodless expanse of Subcthonia.

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Traveller's Guide to the Known Continent

The southernmost reach of the Known Continent is made up of dusty red desert, home of the Alchemical Templars, the sand-preserved remnants of a thousand petty fiefdoms from the Age of Mages, and the Morlocks' Night Country.

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